I hope you're all enjoying the higher image-to-chat ratio lately. Want more talk? Even more images? Leave a comment!
I figured I'd post these screens sooner rather than later, since it's been far too long since I've posted any 3D stuff. This was done as an evaluation test for a modeling/texturing job, and I just finished it today. It turned out to be more fun than I thought it would, especially since I haven't done any modeling or texturing for ages. It took me a little while to get back up to speed, but once I got over a couple of little stumbling points it was all aces and apple pie :D
The Thermometer/Clock is at just over 500 polys, has 3 1024x1024 texture maps (colour, specular, and normal), and was done over the course of 2 days in approximately 9-10 hours. I was shooting for 8 hours or less, but ended up spending more time re-familiarizing than I'd hoped.
Wish me luck on getting the gig!
P.S. Didn't get the gig :( Not to worry though, for it's on to the next challenge!
The Thermometer/Clock is at just over 500 polys, has 3 1024x1024 texture maps (colour, specular, and normal), and was done over the course of 2 days in approximately 9-10 hours. I was shooting for 8 hours or less, but ended up spending more time re-familiarizing than I'd hoped.
Wish me luck on getting the gig!
P.S. Didn't get the gig :( Not to worry though, for it's on to the next challenge!
1 comment:
Just saw this now... what would the job have been? Could you possibly just go to a university or college bookstore (or perhaps library) and pick up a modelling/texturing textbook (or at least a book with an advanced section on that in it)?
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