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Tuesday, October 24, 2006

When two become one...

*Please note: The lighting in these images isn't final*
*Also note: I didn't create the model/geometry*

Looking back, the Spice Girls songs were at least catchy, and they were easy on the eyes, and here we are many years later and they're still having an effect! Take my blog post title for instance, which in relation to the contents of the post itself is both totally clear and completely cryptic too! No points will be awared if you do figure it out...apologies.

Anywho, here's another Rendering class (I'm no longer calling it Texturing|Lighting|Rendering class, takes too long) assignment. We were given the geometry (the grey room, top) and were told that we had to texture the whole thing and light it for both night and day. There are a few minor things that I have to ask the instructor about, and I want to light it better, maybe find a different camera angle too, but it's basically done. It isn't a terribly hard assignment, but it's pretty time consuming what with having to find textures for everything and then have to spend the time inputing them all. It was a fun assignment though since we weren't told which textures to use. I tried to replicate small parts of my actual room through some of the textures. Maybe another day I'll post up a couple of shots of my room.


On another school work related note, I had a pretty crappy day; I didn't get anything done and somehow managed to screw up my nearly completed rigging assignment to the point where I have to totally redo the damn thing. I couldn't even start modeling, even though I have 3 modeling assignments (of which two have already been started) to choose from, all of which are fun. Something is wrong with my brain, and I think the current size of our workload might just having something to do with it. Can you say overwhelmed?

Night all!

Tuesday, October 17, 2006

UV texturing adventures

Hey hey!

Here's a quick look at my first foray into UV texturing (with some rushed lighting)! We were given a few car models to choose from and had to UV map one of them. The models themselves were crappy, which made it harder to unwrap. Also, the fact that it was the first thing that I'd ever unwrapped didn't help matters much.

All in all though it was a good experience. The next model I unwrap won't be nearly as overwhelming as it would've been had I not started off with this crazy model, I'm sure.

I've included the UV map and the textured UV map for those of you interested in more than just eye candy. If I can help anyone learn more about drawing, painting, or any aspect of 3D that I learn as I go, then that'll make my day :)

The model itself belongs to its respective owner, not me. In no way did I have anything to do with it's creation. Thought I'd mention that just in case ;)


For the moment, I'm working on a couple of my own models which I'll post some process for once I get farther along on them. Oh, and once I figure out how to upload video to my blog I'll toss up my first animation assignment!

Until then...lates!

Saturday, October 14, 2006

Hands on with Maya

Snap Crackle Pop! It's been a bloody long while since I last posted! Above, you'll find the visual version of the reason why :D

I believe I posted about starting school again in September in an earlier post, and that did happen. I was planning on posting images of my work as I was learning/creating stuff. It hasn't been quite as cut and dry as all that though.

It's taken the past 5 weeks to basically wrap my brain around Maya. My creations up to this point have been very basic, and even some of those have been a real mind bender.

But forget all of that.

Now I have stuff to show and I'm going to start posting process images and final renders, although I'm crap at rendering at this point, but they'll get better with time.


Right then! I'll start things off with a model of my dainty digits that I did this past week. Once I figure out how to render out a wireframe/wireframe on shaded model I'll post those up so that you can really see how crappy I am at modeling. I would rather have posted those along with or instead of these renders, but I just whipped these up quick to have something to fill the void!

I would've posted stuff earlier, but I couldn't access my blog for a while due to my own very silly error. Bleh.


Okay, I'm off to sleep for now. I have more stuff to post, so I'll try and get things posted while or right after I do them.

Until next time!